![]() Examples: +% Chance to Parry or +% Chance to Dodge for players who likes to play more defensively. Any Stat you think is best for you warrior will do, but make sure to focus on it to bring out it's potential. Since you have a high Critical Damage, pairing some Life Steal stat will make your warrior a powerhouse, this is also a good stat for defensive type warriors. There are so many stats that we can think of here, especially +% Critical Damage to exploit the high Critical Chance of Charge and Duelist. ![]() Ideal random Stats that will go with your Primary Stats. ![]() Aim for around 60% Cooldown Reduction to spam your Charge skill. It lessens the cooldown timer of your skills, giving you more chance to chain powerful skills. This is a very useful stat especially if you want to challenge the Heroic and Legendary stages. I'm not talking about fixing Comps *solely* for the benefit of veteran players such as yourself.- Time Bending Gears: +% Cooldown Reduction (CDR) Remember, players don't start off at TL105. They're only an issue if they can't be gotten to, but 23.7fps makes up for that, and the only reason to hit them early is to free up the Comps who get married to them. Right now, my main Mage is at TL87 and 618K Damage, and healers are dust after a full Imm/Blizz/Sing rotation. Like I said, it's not like they can put a dent in high-level healers on their own. No matter what your dps.That's why I also mentioned the range, and also said "generally." My point is that in many cases, you'll have to clear out at least a huge chunk of the mob before you can give the healers the TLC they deserve, so it would be better if the Comps stick close to the player and support that effort instead of going off on their own little missions against the healers. At high trials, the bolded/italicized portion is untrue. ![]()
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